n1m21n has released Infinite, a free, open-source modular digital audio workstation and real-time audiovisual environment for macOS, Windows, and Linux.
Infinite combines a sample-accurate, pull-based modular audio engine with real-time GPU texture synthesis and procedural 3D graphics in a single interconnected node canvas. The software is designed for sound designers, electronic musicians, and visual artists seeking bidirectional modulation between sound and graphics.
Key Features
- Modular Audio Synthesis: Includes over 300 built-in nodes spanning wavetable synthesis, physical modeling metallic resonators, real-time granular processing, spectral resynthesis (Grain Molder), PaulStretch extreme time-stretching, and a 16-pad polyphonic sampler.
- Plugin Hosting: Hosts third-party VST3 (macOS, Windows, Linux) and Audio Unit (macOS) instruments and effects with native GUI windows and fully exposed, automatable modulation pins.
- Arrangement Timeline: Features a clip-based arrangement editor alongside the modular canvas with tick-accurate scheduling tied to a global BPM transport.
- Universal Cross-Domain Modulation: Modulates shader parameters, 3D transformations, and hosted plugin parameters via audio FFT analysis, LFOs, step sequencers, or video luminance and motion.
- Generative Sequencing & MIDI: Provides algorithmic note generators, Euclidean rhythm sequencers, arpeggiators, humanizers, and physics-based note triggers.
- Real-Time GPU Engine: Offers GLSL fragment shaders, procedural 3D geometry deformation, and zero-copy video streaming via Syphon, Spout, and NDI.
Field Embedded Language
Infinite includes Field, an embedded JIT-compiled domain language that allows users to write custom per-sample audio DSP kernels, per-pixel GLSL shaders, or per-vertex geometry deformers directly inside the canvas without compiling external plugins or writing C++ boilerplate.
Pricing & Availability
Infinite is free and open-source under GPLv3 and MIT licenses. It is available immediately for:
- macOS: Universal binary (Apple Silicon and Intel), macOS 11 Big Sur or later.
- Windows: 64-bit installer and portable zip for Windows 10 or later (x64 and ARM64).
- Linux: Standalone x86_64 AppImage.
Downloads, documentation, and source code are available at infinitedevices.org and on GitHub.
A video walkthrough demonstrating the workflow is available on YouTube: YouTube.com/watch?v=vXRjrDhSq24
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