Parallel Minds updates Reverie Ambient Soundscape Generator to v1.14

Parallel Minds Studio has updated Reverie, the standalone ambient soundscape generator, to v1.14. The application is now also available for Linux, alongside macOS, Windows and iPadOS.

Reverie turns any audio file, whether a song, a vocal take, a field recording or a short sample, into long-form ambient music in one click.

Sample Region Selection

The headline addition is sample region selection, and it works on every platform. Drag two handles across the source waveform and only that region feeds the chain, with playback while you set it, so you hear the boundaries before committing. The room tone before a vocal comes in, the tail of a cymbal, one breath in the middle of a four minute field recording. Parallel Minds says Extreme time stretch is very good at finding what is inside a sound and very bad at ignoring what you do not want, so a clean eleven seconds usually beats four minutes of mixed material.

On iPadOS, Reverie now ships two AUv3 plug-ins:

  • Parallel Minds: Reverie is an instrument that opens the Reverie library inside AUM, Logic Pro, GarageBand or Cubasis and plays finished textures from a keyboard, with note gating, host transport sync, library search, favourites, user presets and parameter automation. Generation happens in the app; the plug-in plays what the app produced.
  • Parallel Minds: Reverie Capture is an effect that passes audio through unaltered, and once armed it also records that bus straight into Reverie’s Sources inbox, punching in when the host plays and out on the tail. The iPad version also records on its own, from the microphone or a class compliant USB interface, handing the take straight to the trim editor.

The mastering stage has been rebuilt. The shimmer reverb moves from a comb filter network to the same Dattorro plate algorithm as the main reverb, which removes the metallic ring on long tails, and a soft peak limiter replaces the global scale to ceiling, so one stray transient no longer sets the level of an entire render.

Also new in 1.14:

  • A reworked interface throughout. Result cards now carry the colour of the preset that produced them, so a library of thirty takes is readable at a glance, and every result has a loop toggle, on by default.
  • Each Lite preset now uses the same style, variation and brightness as its Pro counterpart, so the free sound is the real sound. Only length and stretch stay capped.
  • The Spatial style has been redesigned around a deep, cavernous character.
  • On Linux, a startup crash on Wayland with the proprietary NVIDIA driver has been fixed. The WAYLAND_DISPLAY workaround is no longer needed.

Reverie’s processing is built around Dreamtime, the studio’s extended evolution of Paul Nasca’s Paulstretch algorithm, alongside spectral freeze, spectral blur, spectral cross-synthesis, shimmer reverb, resonators and tape saturation, across 37 DSP modules. A seed system reproduces a render from a single code. Note that the new soft peak limiter changes what the engine produces, so a seed saved in 1.13 restores the same chain and the same parameters but will not render a bit-identical file. Renders already exported are untouched.

The free version (5 Lite presets, 3-minute renders, no account required) remains available, so the new engine can be tried on your own source material before buying. Existing licenses carry over at no cost. Pro is a one-time purchase, 29€ on desktop and an in-app purchase on iPadOS, with no subscription.

Reverie 1.14 requires macOS 13 or later (Apple Silicon and Intel), Windows 10/11 (64-bit), Linux (x86_64) or iPadOS 16.4 or later, and runs fully offline, with no telemetry.

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