Electronik Sound Lab has released AbyssFX, a creative reverb and spatial destruction plugin for Windows.
AbyssFX is a creative reverb and “spatial destruction” plugin designed to go far beyond traditional room and hall processors, focusing on character, movement and transformation of the source. It targets producers, sound designers and composers who want anything from deep cinematic soundscapes and evolving textures to aggressive glitch and total sonic obliteration.
At its core, AbyssFX uses a reverb engine based on a 4‑line Dattorro Feedback Delay Network with a Hadamard mixing matrix, advanced input diffusion and denormal protection for stable CPU performance. The algorithm provides decay times of up to 60 seconds, predelay up to 500 ms, size and damping controls, Mid/Side stereo width, and a Freeze function for infinite sustain.
The overall character is defined by three morphing modes that fundamentally change the internal behaviour of the reverb. Rust mode delivers saturated, modulated spaces with organic “breathing” and tape‑like or cassette‑style warmth, Abyss mode focuses on deep, dark and slowly evolving spaces with the deepest modulation but no additional drive, and Magma mode is built for destruction, with faster modulation, increased diffusion and the most aggressive drive response.
Beyond the reverb core, AbyssFX includes a hybrid pitch FX system with two specialised modes. Sub‑Abyss is optimised for pitch‑down processing and sub‑harmonic generation, while Glitch provides shimmer‑style pitch‑up effects and crystalline ambient textures within a range of −12 to +12 semitones, both with independent amount controls, tone filtering and sample‑accurate delay compensation.
The Drive section offers five flavos of saturation and distortion: Analog (vintage tube‑style), Tape (smooth tape saturation), Bit (bit‑reduction for lo‑fi grit), Fold (wave‑folding for rich harmonics) and Granular (sample‑rate reduction plus sample & hold for grainy, glitchy effects. Each mode features Amount, Mix and Tone controls and can be used alongside the reverb or as a standalone distortion stage driven by the central Pressure macro.
AbyssFX also features an adaptive filter system built around State‑Variable TPT high‑pass and low‑pass filters that affect only the wet signal, with selectable 12/24 dB per‑octave slopes, adjustable cutoff and independent Q controls. This allows precise sculpting of the reverb tail, from cleaning up low‑end mud to creating narrow‑band, telephone‑style effects.
On the control surface, the Pressure macro acts as the main expressive hub: depending on the selected morph mode it simultaneously adjusts perceived size, modulation depth, wet level and drive, enabling smooth transitions from subtle ambience to full‑on destruction with a single knob. When the reverb mix is set to 0%, Pressure becomes a global drive control, effectively turning AbyssFX into a dedicated saturation and distortion processor.
AbyssFX ships with a preset system that includes factory patches for common use cases, user preset saving and session recall within the host project. Audio processing is carried out in 32‑bit floating point with support for sample rates from 44.1 kHz to 192 kHz, stereo in/out configuration and zero latency (excluding user‑set predelay).
AbyssFX v1.0.0 is available now as a VST3 plugin for Windows 64‑bit only, and has been tested in major DAWs including FL Studio, Ableton Live, Reaper, Studio One and Cubase. A macOS version is currently in development and will be released at a later date. The plugin requires Windows 10 or later (64‑bit), a VST3‑compatible host, a dual‑core CPU (quad‑core recommended), 4 GB of RAM (8 GB recommended), 50 MB of free disk space and an OpenGL 2.0‑compatible graphics adapter.
Price: 59.99 € – 29.99 € from January 26th, 2026 until February 8th, 2026 at 23:59 CET. For downloads, additional details, documentation and support, users can visit https://electroniksoundlab.com/ or contact support@electroniksoundlab.com
Read More